Wednesday, March 25, 2009

3/25 Patch Notes - New NX Supply Cases!

Woot! New patch notes here:
March has us in the thick of battle, soldiers, and Central Command has got your back with more gear and new game changes! Open one of several new NX Supply Cases in the Black Market for a chance at new rare weapons, including the L96A1 Super-Magnum, the MP5 RAS Centurion and the M590 CQB Mariners. Show off your Clan's national pride with new national flags that have been added as selectable icons for Clan Emblems! As always, you'll find even more new weapons, items and gear in the Depot and the Black Market to add to your arsenal. So get out there and raise hell, and as a special combat tip from CentCom (wink)... aim low.

Introducing NX Supply Cases and Crates

-- Supply Crate MYST1-N - A large crate full of even more possible mystery items, including the L96A1 Super-Magnum and M590 CQB Mariners!
-- Supply Case G36-N - Supply Cases with all variants of G36s, including the new G36C!
-- Supply Case SCAR-N - Supply Cases with all variants of SCARs, including the new SCAR-H!
-- Supply Case MP5-N - Supply Cases with all variants of MP5s, including the new MP5 RAS Centurion!

New NX Weapons

-- M69HE Frag-NL Support Weapon

Other NX Items

-- Clan Emblems (updated to include 70 new national flag icons)
-- Custom Crosshair Type 1 - Change the standard "+" shaped reticle with custom color choices!
-- Custom Crosshair Type 3 - An "X" shaped reticle with customizable colors

New GP Supply Cases

GP Supply Cases have been reconfigured according to weapon types. Now, the odds are even more in favor of getting what you want!

-- Supply Case SG-III (Rank Requirement: Sergeant)
-- Supply Case AR-IV (Rank Requirement: Staff Sergeant I)
-- Supply Case SR-IV (Rank Requirement: Staff Sergeant I)
-- Supply Case P-V (Rank Requirement: Staff Sergeant II)
-- Supply Case AR-VII (Rank Requirement: Sergeant First Class I) - Includes the new G36KE!

Other Game Changes & Updates

-- New accounts and characters will start with a base of 2,000 GP
-- Map glitches addressed (for all maps except for Gray Hammer)
-- Shotguns are now reclassified as Primary Weapons. (Please note that if you have previously bought a shotgun, these will remain as Secondary Weapons, and you will be able to continue using them as Secondaries until they expire. However, all new shotgun purchases will be as Primary Weapons.)
-- Search & Destroy mode game changes:
- Practice Round time has been reduced from 30 to 10 seconds
- Time required for bomb planting and defusing has been reduced
-- Spy Hunt mode game rebalance:
- 5 Intel Cases necessary to collect (upped from 3)
- Super Spy is more resistant to melee attacks
- The Super Spy's minigun damage has been slightly reduced
-- Weapon & Gear rebalances:
- Sickle has received a slight damage reduction
- M24 Woodland has increased portability
- SCAR-L Black has increased portability
- Double Barrel (and Punisher version) total ammo increased from 12 to 20
- Rank requirement of added for Advanced Backpack
-- Limits for chat have been placed to reduce chat spam in lobby
-- Game Modes removed from certain maps:
- Brushwood: CTF, OMA
- Junk Flea: CTF

Update Schedule Change / New Content Release System

Sorry I'm a bit late on this one but I just read this.

[Update]-The patch was released, I will post the updates as soon as they are available.
Attention, soldiers!

We will be making some changes to our 2009 game update schedule beginning with the next patch.

New content is great, but no one likes patches: putting patches in place result in more work for us, and less time for you to play. However, with our new system, we will be having one actual server patch per month, but content will still be released twice per month. So less server downtime each month... but you'll still get new guns and gear to enjoy every two weeks or so! (Unscheduled server checks for server maintenance are still unfortunately unavoidable, but as always, we will do our best to minimize these.)

The next content update and server patch is currently scheduled for Wednesday, March 25th, 2009. So with this new system, you'll still be getting a few more cool toys two weeks after, on Wednesday, April 8th, 2009 -- all without a second server patch!

We'll be posting more details on the actual server downtimes shortly. Moving forward, our current plan is to have each monthly server patch on the 4th Wednesday of each month.

Over and out!

- Combat Arms Command -

Monday, March 16, 2009

How To Record HD Videos In Combat Arms

I got this guide from the nexon forum, it was written by NoseExecuter. It is very detailed and is a good read for people trying to make gameplay videos in Combat Arms.
This one should be stickied and the other one can be unstickied if needed be. Sorry for the changes but after some thought and research, I think I figured out the best combination for HD videos.

EDITED VERSION. I made this because the one previous to this tutorial made videos way to large, and this one brings out the same quality with much less space to take up when rendering. I changed the format which I set the project under in properties and the rendering options as well. This should bring out the best in HD (depending on your computer’s video card) The credit on this change goes partially to my trial and error and partially to the link of the tutorial in El1x’s montage. Hopefully this solves problems. The reason for the change is because Youtube only supports 1GB, if anyone was wondering why large files are unnecessary.

**** You will need QuickTime Player to watch these videos you render so go to the apple website and download it for free.
**** When your video is rendered, it will not seem like it is fully up to frames and it will seem as though you are lagging in a way. DON’T WORRY JUST UPLOAD TO YOUTUBE AND IT WILL LOOK MUCH BETTER.

Alright, since there was concern about how to make HD videos using FRAPS and Sony Vegas Pro 8 I will be instructing people, in a basic sense, how to set videos up in HD format.

I recently made a 3 minute montage, and it only took up 190MB to make. It’s pretty conservative when it comes to compressing the FPS.

Using FRAPS as the recording software -

- Turn on FRAPS v 2.9.8, which is now updated to become 100% compatible with Combat Arms (yay!).

- Get into Combat Arms, should now see the yellow numbers on a corner of your screen.

- You should set your FPS to 30, unless you run a fairly good model graphics card, such as nVidia 9000 series or a radeon 4000 HD series. If you do have one of these graphics cards or maybe more than one, which case it would be SLI, then configure the FPS till it is stable at a number. (Makes the video run a little cleaner and crisper). Don't worry though, 30 FPS should be fine as well :).

Shouldn't get any more difficult for FRAPS, it's pretty much self explanatory. You press F9 to start the video and F9 to stop.

Sony Vegas 8 Pro:

So, you have Sony Vegas 8 open and you have your media in the "Project Media" tab in the middle of the Sony Vegas Pro 8 program.

- First, you want to go to File > Properties, then change the Template from NTSC DV (720x480) to HDV 720-30p (1280x720). This will make the media a little bit wider. Change the “Width” to 1280 and the “Height” to 720. “Field Order:” goes to None (Progressive Scan), and “Pixel Aspect Ratio:” goes to 1.000 (Square). Frame Rate goes to 25.000 (PAL). “Pixel Format” goes to 32-bit floating point. Also, the "Full-Resolution Rendering Quality" on the same window needs to be changed from "good" to "best" for maximum quality of course. Now, click on the audio tab and change the “Sample Rate” (Hz) to 44,100. The “Bit Depth” then goes to 24 as well. You’re all done with the Properties now.

- Second, when you put your video(s) in the area to to edit your video, right click the video in the editing area, press properties, and uncheck "maintain aspect video" like the link below me shows. ******YOU NEED TO UNCHECK "MAINTAIN ASPECT RATIO" EACH TIME YOU EDIT A NEW CLIP. It's a pain, but you have to.

Preparing the clip before finalizing -

- Each time you put a new clip into the editing section, you can "split" the clip into additional parts you either want or do not want by pressing the "s" button on your keyboard. You can also split music if you wish to.

- You can run a “slow motion” feature as well, by right clicking on a certain clip and going to “Insert/Remove Envelope” and pressing “Velocity”. Now a line appears in the middle of your clip and you can either move it down, slowing the clip down, or move it up, quickening the clip.

- You can make cool titles and pictures which have special effects by doing the following:


1) Press the "Media Generators" tab in the middle of the screen (closer to the right side of the screen).

2) Press "Text" on the left side of the screen and then choose a preset to start typing your title in it.

Here are each of the tabs marked if you're confused -

3) Now you should have a 10 second video clip in the editing section of your video.

4) To add special effects, now press the "Video FX" tab in the middle of the program then press "Light Rays" on the left side with the other listed special effects. Then hold "Moderate Light Rays" and drag it to your title in the editing section. A screen will pop up.

Should look like this:

5) This part might get confusing, but I will try to explain it as best I can. The screen has the "Light Source" which is a white box with a box in the middle. There is also the rectangle on the bottom which shows how long your title is and a tool which you can move to the left and right. There should be a diamond shaped figure at the "0" seconds. *** There is also a "Strength option" referring to the strength of which you want the light rays.

Should look like this:

6) Now, the little square at the middle of the white box under "Light Source" needs to be moved to the left all the way. Make sure it's in the middle of the white box, just all the way to the left. Then, move the little tool in the rectangle farther out a second or two, not to far but not too close. Then, move the little square in the white box to the middle of the screen where it originally was. (just estimate) If successful, you should have made another diamond looking figure in that area of the rectangle you put the tool in. ****Make sure to move the tool in the rectangle out first, then move the square in the white box to the middle again or else it won't turn out right.

Here is a picture of where the square should be in the beginning:

Then you should move it like this:

7) If you understood step six, then this should be easy. Now, the little blue box in the white box under "Light Source" should be in the middle. The rectangle should have the tool a few seconds out with another diamond figure on it. Now, move the tool in the rectangle a few more seconds out, then move the little blue box in that white box under "Light Source" all the way to the right side, again in the middle of the white space just all the way to the right. Another diamond should appear.

Should look like this:

8) Now, to finish the effect you need to again move the tool in the rectangle a few more seconds forward, as it should be getting close to ending. Now, put the little blue box under "Light Source" back to the middle. And, another diamond should appear in the rectangle under that tool. Then, just repeat what you did in step 6, by moving the tool in the rectangle a few more seconds forward, and then moving the blue box under "Light Source" all the way to the left again. Your tool in the rectangle area should have no more space to continue doing this, which means you are done.

Box back in the middle:

Box at the left end:

You can now see that you have a diamond every few seconds along that rectangle in the window. It's okay to now X out of that window and play your ten second title clip. You will see that it should have light rays which move from left to right and back to the left. I hope this shows how the program works in a basic sense.

I hope you guys understood this part, as it was supplemental and totally to those who wanted to add a cool effect but didn't know how! I encourage you guys though to use other special effects other than this one. I used this one as an example to show you guys how this works.

Finalizing the clip (Rendering), you are almost done! -

So, the project you have been editing now might have a title, and then has the clip which you wish to render in hd. (Reminding you guys you need to uncheck the "maintain aspect ratio" and go to File > Properties > and set the Template to the correct type (It was stated earlier in the post)

This part should be easy if you have already understood all the earlier stuff.

1) Make sure you are rendering the actual project and nothing less or more, just kind of double check.

2) Go to File > Render As, then you should see another window. Look at where it says "Save as Type:" and scroll through and select " MainConcept AVC/AAC (*.mp4)”.

3) To the right of where it says Template, there should be an option that says "Custom", press that. Another window opens with tabs along the bottom of it. It should be under project, so in that case where it says "Video Rendering Quality" select "Best" again. Now, click on the Video tab and a bunch of selections and settings are now available. For “Frame Size” select Custom Frame Size then for the Width put 1280 and height as 720. For “Profile” select the option Main and for “Frame Rate” select 25.000 (PAL). Uncheck “Allow source to adjust frame rate”. “Field Order” then goes to “None (progressive scan). For “Pixel Aspect Ratio” select 1.0000. ***BE SURE TO UNCHECK “USE DEBLOCKING FILTER”. For the “Number of reference frames” put 4. Check the “Constant Bit Rate (bps)” option then erase it’s selection and put 8,000,000 as the Constant Bit Rate manually. Also, there should be a space along the top to rename this Template, so just put "Youtube HD" or something along that line to use for future videos you wish to publish in HD. Now, press OK.

It should now look like this,


If it does look similar to my pictures above, select Save and let it render, then post it on youtube to show everyone your cool video! I hope this helps and guides people as a reference! Any questions concerning my thread or any additions you would like to add are welcome.

As a reminder,

**** You will need QuickTime Player to watch these videos you render so go to the apple website and download it for free.
**** When your video is rendered, it will not seem like it is fully up to frames and it will seem as though you are lagging in a way. DON’T WORRY JUST UPLOAD TO YOUTUBE AND IT WILL LOOK MUCH BETTER.

Wednesday, March 11, 2009 Presents Combat Arms Tournament

Check this out! It is good to see some more Combat Arms tournaments and leagues coming out. Good luck people, if anyone is interested in joining my time then hit me up.
GlobalWarfighter is proud to host a
Combat Arms
2v2 Partner Elimination Tournament

Registration will close: March 30th, 2009
This event will start on: March 30th, 2009

GWL Event Staff:

The format for this tournament will be single elimination. A qualifier round will be conducted to determine seeding and who makes it into the first official round. Any team may join.

Don't miss out!


Tournament Overview
This tournament will be a 2v2 Partner Elimination Tournament. Two rounds are played and a tie-breaker round if necessary

Tournament Registration Sign Up
To register for the GWL 2v2 Partner Elimination Tournament, teams can go to their GWL "Team Profile" page and click the button and select the 2v2 Partner Elimination Tournament. Teams can also join by clicking the button from the 2v2 Partner Elimination Tournament information page linked above. There is no skill point requirement to join this tournament. All players on teams must have an active/current registered GUID at GWL (name you play with online). Players can manage their Combat Arms GUID through their "Player Profile" page.

Alternatively, just click HERE

Tournament Rules
Rules for the tournament beyond the overview description above can be accessed via the button on the tournament information page linked above.

In this tournament, we will be introducing a new rule. At the beginning of every match, ALL players are required to take a screenshot of the screen which includes their partner and the environment around them (i.e. building that you're inside, vegetation, etc.)

Tournament Maps
The maps in this tournament will be decided by vote. All GWL members can vote for the maps to be played in this 2v2 Partner Elimination Tournament by accessing the tab on their GWL Combat Arms home page, or just click HERE. The maps chosen MUST stand as the maps to play. The maps will stand as the maps to play for ALL teams in the round and is non-negotiable by any team.

Please make sure that you have READ and UNDERSTOOD all of the rules for this tournament. If you have any questions, feel free to email me at, Xfire me at dudsbro or shoot me a PM on the site.

Good Luck to all teams!

In addition to this tournament that is running right now, we also have ladders in 2v2 & 5v5 Elimination, 5v5 CTF, and 5v5 S&D. After this tournament, there will be 5v5 tournaments!! Unfortunately no prize for this tourny, but doing well in this will help to get your team a good seeding for planned prize tournaments.

Guide to not failing miserably

This is a decent guide written by NukeAsylum on the nexon forums.
Rule #1! - No talking.

Do not say anything! A staggering 86.3% of things that people say while playing this game are full of fail. The majority of this is butthurt crying, the rest is swearing in Brazilian or whatever the language is over there. Everyone in Brazil plays CA. The butthurt can be identified by loserly scores, standard-issue lack of aim, reflexes and/or awareness. Since there is no insightful or halfway-mature conversation on this game outside (possibly) your Clan chat, just don't say anything ever.

Rule #2 - IT'S A TRAP!!!!

If their team is camping a lot, try flanking. If they're camping where there's no other path, that's what grenades are for. This is a no-brainer really.

Rule #3 - Clicking

I use the G3. I've been using it for the last 2 months. At mid- and long-range, click repeatedly instead of spraying. This may take some getting use to but it will give you greater accuracy as the bullets are less affected by the previous shot's recoil.

Rule #4 - Are you sure you understood Rule #1?

I really cannot over-emphasize how important this rule is.

Rule #5 - ?????

Don't wait. They give you a good amount of ammo per respawn, so shoot early and aim high. Chest shots are a safe bet and good for quick kills, I go for headshots at mid-long range if I'm using an Assault rifle.

Rule #6 - PROFIT!

This game is easier to play than say, CounterStrike. Anyone who says different is playing against noobs, or is just WRONG. People are less resilient than in CS, leading to quick and easy kills; there are scopes and other fun mods on all guns, not just scopes on Sniper rifles like in CS; guns have generally less recoil in CA; and last but certainly not least the player base consists primarily of noob cakes. They make a delicious snack.

Rule #2.2 - Sound.

Gunfire, footsteps (especially on wood), reloading, pulling a grenade pin and cocking a gun all make sounds which can be used to tell an incoming enemy or an enemy's location.

Rule #2.4 - Cover

Staying in cover is a tactical advantage. 3 of the best spots I know are in Sand Hog. On Alpha, the window box overlooking the courtyard once you go up the ramp. On Bravo side I crouch behind the bin or stand behind the wrecked car. Do not camp in places that are really obvious unless the enemy is really bad :/ The less the enemy can see of you, the better the spot. Cover overlooking choke points are to be preferred. A choke point is an area like the pinch in the hourglass, a thin area where enemies have to pass through to get anywhere that can be easily camped. Like the ramp leading to Alpha side from their spawn on Two Towers.


Maybe some of you wonder what weapons I pack. My selection includes the G3 Assault rifle, L96 for sniping, M590 shotgun (Which I'm proud to say I rank 7th in Accuracy for regular players), regular grenades (I don't use the bought because they only give you one :/ Which sucks because its a cool grenade) and sometimes I buy the SR25. An auto-sniper is preferred for hitting moving targets, especially if you're not that good at sniping. I probably wouldn't be the first to admit I'm not a good sniper, but truthfully I'm not that good, especially in the open.

Rule #2.9 - Instinct and Intuition

Turn corners as if you expect someone to be there. We're all human and we all make mistakes, this shows up even more when we're not careful. The thing about intuition is, expect the EXPECTED. If you see someone run up the stairs through the hole in the roof in Two Towers (my favourite map) aim at the window they're going to climb out of. Sure, you'll get called a chammer for using your brains but you won't be the one with a skull full of lead.

Rule #3.1 - Speed over armour

A lot of cqc and shotgun rampages have convinced me of the value of speed versus heavy armour and silly machine guns. You couldn't convince me otherwise, because I am stubborn.

Rule #3.2 - Humility = Fun?

I pride myself on being able to tell chammers from normal players really easily. If you have a hunch where they are, run up to a corner or a doorway and stop just before you run in. Watch the idiot shoot at empty space. Or when you're camping in a spot where you didn't camp kill them last time and they rush in and kill you anyway. Never with a headshot because chammers can't aim for $h!t. If a good player is kicking my ass though I'd respect that. I know for a fact half my old CS clan could thrash me 1v1. Take it as a game, accept you aren't the best. If you're reading this, THIS MEANS YOU. Play hard, take it easy.


1. Stick together. No defense, all offense. Have a couple grenades to their flag to clear grenades/campers, then have one guy grab.

Reasoning - You shouldn't split your forces early in the game. If they move as a group they could steamroll your defense and then still have enough people to return their flag on the way back. The more people you have with the carrier, the higher chance you have of RELAYING the flag (using multiple carriers to get it from one point to another).

2. DO NOT flag point defend.

Reasoning - If they wipe you out at your flag room, you have to respawn at base and fail at racing them back to their flag. This is far too obvious. Also, the flag area is a prime target for grenades. If you're going to defend your base, pick locations heading TOWARD your base and camp them.

3. When you have less flag captures, DO NOT defend.

Reasoning - Do I even have to explain this one? I will anyways. You need more flag captures than the enemy to win, and there's a time limit. If your team is falling behind and still focusing on defense, the enemy can just do the same and wait out the timer.

Two Towers

Just thought I'd add this in. I get called a 'chammer' every game of Two Towers. I rack up the kills by flanking with shotgun on Alpha side, and I camp Alpha spawn pretty hard when I'm on Bravo.

Alpha - Its a good idea to hop window ledges to get to their side. Its also a nasty way to blindside snipers in that little room overlooking Alpha base. Once you're in you have the run of the base, what I normally do is camp in that little area between the metal boxes. You can always run behind them if they use grenades. Don't just sit there camping though, once you've got a few kills I normally run up the stairs and back to the window ledges and back in again. Doing loops will mean you can shoot quite a few people in the back, and it puts them off guard when they don't see you camping in the same spot. Alpha has faster access to the roofs, so if you're a good sniper you can spawncamp.

Bravo - Easy spawn camping. Unlike Bravo base, with two entrances (ramp and jumping over the railing) Alpha only has one. You can either camp that up close with an automatic, dodging grenades; or you can crouch on their further steps with an L96A1 and snipe them down as they enter Stick out tongue Spawn camping will be easy if you play with sound, because the enemy makes a lot of noise walking up that wooden ramp.

Phishing Websites

This is a warning directly from Nexon about sites that are stealing accounts.
Lately, there has been a surge in the popularity of phishing websites that mimic the official website. We would like to remind our community not to click links from people you do not trust and be wary of links from those you do trust. If you are at a website that you are unsure of, look at your Internet browser’s URL bar. All Nexon America websites end with * only. Please protect your accounts from these phishers.